![]() You should consider using a synchronous approach instead.Update state (0圆1) downloading, progress: 95.81 (4511883735 / 4709026609) If you are going to use Unity's http client, download will be asynchronous which means the asset might load after the server and map was loaded. Server could be very slow -> Set download timeout to like e.g.Server might not be reachable, might return in wrong format, might return 4xx or 5xx errors -> prevent mod from working?.Of course the way how the data is generated and returned, setting up or writing the required software for this would be up to the workshop author. %SERVER_NAME%, %SERVER_IP% and %SERVER_PORT% I suggest adding the following macros which are then replaced: The workshop mod author would just add this URL to the workshops data file, e.g. The alternative way will prevent exposing which servers have access to the workshop item, also with more servers allowed to use it the list might grow very huge and make downloading even slower.
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